Monday, January 18, 2010

Series One: Nations of Men

Krey, Part Two

The Crescent Isles
Ruling Sovereignty: The Kingdom of Krey.
Ruler: First Sea Lord and High King Allain FisBaejter.
Government: Absolute Monarchy.
Capital: Sandtown.
Commonwealths, all owing fealty to Krey: Austurie, Cauntabrie, Lausitanie and Lemurie.
Resources: Foodstuff, livestock, silver, iron and slavery.
Coinage: The golden wheel, silver jib and copper quay.
Population: 86,125.
Language: Lusinian.
Alignment: Evil.
Religion: Lotlemonn (The Otherworld).
Allies: Kazdim, Pohja (trade only).
Enemies: Tuanna, Draigtir and any vessel not striking their colors.
Standard: Crossed cutlasses on a field of black.

"The Crescent Raiders seek not rest nor peace, for they are made of the oak and steel from which they sail upon, and have the tempest coursing through their veins. Woe to those who transgress upon their domain, for the payment due is blood and carnage."
When men fled the western world by ship approximately 120 years ago, several of the vessels were lost to mutiny. These rogue ships united and headed south to a more tropical clime, fleeing the main body which ultimately landed on the shores of the Lannithir.
Low on supplies and morale, the mutinous armada came upon a large cluster of islands formed like a crescent. There were five islands total, and the largest of them was named Krey. Over the course of two centuries the settlers have expanded and populated all five islands, and have managed to establish commerce with Kazdim and Pohja. They are a harsh yet disciplined people, and perhaps the finest sailors on Olam.
Among these first settlers was the last heir of Lusinia, who had secretly escaped before his kingdom had been completely annihilated in the fall of the west. His name was Baejter I, and he immediately began in the rebuilding of his kingdom, starting first with his precious navy. The Baejter's who followed continued their predecessors progress in re-establishing dominance on the high sea.
Now in the Year of the Crossing 119, the Crescent Isles have been passed on to the fourth and most cruel generation of Baejters; Allain FisBaejter. Allain has appointed himself First Sea Lord, and realizing his kingdom's depletion of natural resources, has gone to extreme measures to insure its survival. First, understanding the extreme demand for labor in the survival and growth of his kingdom, he has legalized the acquisition, application and trade of slavery. Second, he has commissioned any armed ship, be it merchant or war, to search, seize, or destroy any enemy vessel on the high sea. Allain has issued a letter of marque to any aforementioned would-be privateer, legitimizing what would normally be considered piracy, so long as they fly the Krey colors. This letter has attracted all manner of outcast and undesirable sailors and ships from the mainland, including the native Rue'lim. The Kingdom of Krey is now an aggressor nation, and she has her eyes set upon conquest and expansion.
Krey Background
You add Lusinia to your list of languages known, you add Bluff and Intimidate to your class skill list, and you gain a +2 bonus to Bluff checks and Intimidate checks.

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